[3GGG CREAT/ANTHEM] (Snap, Crackle, and Pop)

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[3GGG CREAT/ANTHEM] (Snap, Crackle, and Pop)

Post  BlueBabyDragon on Tue Jun 28, 2011 2:28 pm

(Snap, Crackle, and Pop)
Mana 3Mana GreenMana GreenMana Green
Enchantment
When CARDNAME enters the battlefield, put three 1/1 green Elf creature tokens onto the battlefield.
Elf creatures you control have trample and get +X/+X, where X is the number of Elf creatures you control.

First dumb playtest name that popped into my head. May be able to get away with Mana 4Mana GreenMana Green. I don't know if this is really that great at all, but I like how it makes mana elves into less dead draws late in the game.

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Re: [3GGG CREAT/ANTHEM] (Snap, Crackle, and Pop)

Post  Pringlesman on Tue Jun 28, 2011 4:59 pm

I don't know getting 12+ power for 6 mana seems really good, especially since each creature has a sizeable body.
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Re: [3GGG CREAT/ANTHEM] (Snap, Crackle, and Pop)

Post  xfollowthereaperx on Fri Jul 22, 2011 2:10 am

I think it's cool. Think about playing this: Just like some other cards, people will place the card into play and put a dice on it revealing "3".

Also a card to build around.

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Re: [3GGG CREAT/ANTHEM] (Snap, Crackle, and Pop)

Post  Sooru on Fri Jul 22, 2011 4:34 pm

How about getting +1/+1 for each other elf creature? That would make the die at '3' denote 3 3/3 elves. Having it be 3 4/4 elves might get confusing... I always make people use remotely card like objects for tokens anyway since losing to some random dice blocking your non trampling creature sucks.

Also tones down the power level a bit.

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Re: [3GGG CREAT/ANTHEM] (Snap, Crackle, and Pop)

Post  xfollowthereaperx on Sun Jul 24, 2011 4:18 am

That would be fine at 3GG too! And it fulfills our beasty enchantments that I would like to see (if it doesn't work out, not a big deal)

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Re: [3GGG CREAT/ANTHEM] (Snap, Crackle, and Pop)

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