[1RR] Lightning Rod
Page 1 of 1
[1RR] Lightning Rod
Lightning ROd
Enchantment
~ enters the battlefield with 2 charge counters on it.
WHen you play a red instant or sorcery, put a charge counter on ~.
Remove a charge counter from ~: ~ deals 1 damage to target creature or player.
Enchantment
~ enters the battlefield with 2 charge counters on it.
WHen you play a red instant or sorcery, put a charge counter on ~.
Remove a charge counter from ~: ~ deals 1 damage to target creature or player.
Pringles- Guest
Re: [1RR] Lightning Rod
Similar to my 1/1 I posted in the print this thread:
Creature - Goblin
Whenever a red instant or sorcery is cast, if it was the first instant or sorcery cast that turn, put a blaze counter on ~.
Remove a blaze counter from ~: ~ deals 1 damage to target creature or player.
1/1
Creature - Goblin
Whenever a red instant or sorcery is cast, if it was the first instant or sorcery cast that turn, put a blaze counter on ~.
Remove a blaze counter from ~: ~ deals 1 damage to target creature or player.
1/1
xfollowthereaperx- Admin
- Posts : 170
Join date : 2011-05-26
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum
|
|