White Skeleton

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White Skeleton

Post  Pringlesman on Thu May 26, 2011 2:33 am

This is a post for the skeleton of the white section. Add your suggestions.
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Re: White Skeleton

Post  Pringlesman on Thu May 26, 2011 2:48 am

Here is my suggeted white skeleton.

W01: Aggressive 1 drop
W02: Aggressive 1 drop
W03: Aggressive 1 Drop
W04: Utility 1 Drop
W05: Utility 1 dorp
W06: Aggressive 2 drop
W07: Aggressive 2 Drop
W08: Aggressive 2 Drop
W09: Aggressive 2 Drop
W10: Utiliyt 2 drop
W11: Utility 2 drop
W12: Aggressive 3 drop
W13: Aggressive 3 drop
W14: Aggressive 3 drop
W15: Midrange 3 drop
W16: Utility 3 drop
W17: Utility 3 drop
W18: Aggressive 4 drop
W19: Midrange 4 drop
W20: Utility 4 drop
W21: Midrange 5 drop
W22: Midrange 5 drop
W23: Utilty 5 drop
W24: Midrange 6 drop
W25: Finisher
W26: Finisher
W27: Removal Spell 1
W28: Removal Spell 2
W29: Removal Spell 3
W30: Enchantment based removal spell (Like oblivion ring/pacifism/faith's fetters)
W31: Bomb Enchantment
W32: WHite Memory Lapse
W33: Anthem
W34: Anthem
W35: White "Bitterblossom"
W36: White Token card.
W37: Reanimation Effect
W38: Card that punishes based off of reletative permanent numbers (like balance)
W39: Modal spell
W40: Bomb Enchantment
W41: Equipment caring card
W42: Life gain spell
W43: Disenchant 1
W44: Disenchant 2
W45: Geddon Effect
W46: Wrath 1
W47: Wrath 2
W48: Planeswalker
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Re: White Skeleton

Post  BlueBabyDragon on Thu May 26, 2011 6:36 pm

I have a skeleton for Mana White that I prefer to this one, but it's at home so I can't post it exactly as I wrote it.

Here are the most significant changes:

-I feel this creature curve is not aggro enough at all. I feel the creature curve (from 1 to 7) should be something like 7-8-4-3-2-2-1. Not all of the 1-drops would be aggro necessarily, and something like 6-7-5-4-2-2-1 could also work, but I feel that Mana White needs less 3- and 4- drops than the other colors.

- I don't feel there should be a planeswalker, and I think 4 wraths is a better number than 2.

I'll keep white's skeleton in mind and post other thoughts as I remember them.



Last edited by BlueBabyDragon on Tue Jun 07, 2011 3:08 pm; edited 1 time in total

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Re: White Skeleton

Post  Pringlesman on Thu May 26, 2011 6:55 pm

Compormise, 3 Wraths?

I'm ok with lowering the curve a bit.

I like the idea of cutting the walker.
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Re: White Skeleton

Post  Bwian on Mon Jun 13, 2011 8:24 pm

I would suggest cutting one of the two Bomb Enchantments, keeping the planeswalker, and making the 'equipment matters' card an aggressive or midrange creature (i.e., make it a Stoneforge Mystic), freeing those slots for more aggresive 1 or 2 drops.

Consider making the walker a cheap one, like Jace 1.0.

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